Jul 21, 2006, 07:54 AM // 07:54
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#2
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Desert Nomad
Join Date: Aug 2005
Location: Boston, MA
Guild: Blood Of Orr [BoO]
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Well without trying it out, I would have to say that while I understand you adding in Conjure Flame, it's just not a good skill to add in there. 1) You'd be using a Earth Wand/Staff, not a Fire Wand/Staff. 2) If it's a support build then damage is not important.
I'd add in a healing skill (Heal Sig- with the added armor from wards and shouts it shouldn't make that much of a difference). Another stance or shout might be good idea too.
I do like the idea though. I'm not sure how usable it is, but I can see it being fun.
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Jul 21, 2006, 04:00 PM // 16:00
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#3
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Lion's Arch Merchant
Join Date: May 2005
Location: Maryland
Profession: Mo/
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Definitely get rid of Conjure Flame. That's a huge investment of attribute points for almost no gain.
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Jul 21, 2006, 06:40 PM // 18:40
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#4
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Forge Runner
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Yea, agreed with drop conjure.
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Jul 25, 2006, 08:51 PM // 20:51
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#5
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Krytan Explorer
Join Date: Jul 2005
Guild: COLD, Cold Snap
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Ditch conjure, and get ward of stability.. For TA, u dont exactly need those shouts, if u have a warr in ur team he will have speed buff so no big need for charge. I'd say, ditch the shouts, the wards will help u good enough. Go for some more dmg, take something like obs flame etc. Earth eles are good at defense but also have plenty offensive spells that would be good for u to take. I think wards and something to kill with in spikes would be good enough for this. Try getting it balanced that way
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Jul 26, 2006, 01:07 AM // 01:07
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#6
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Frost Gate Guardian
Join Date: Apr 2006
Guild: The Church [Holy]
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Quote:
Originally Posted by Foppe
Ditch conjure, and get ward of stability.. For TA, u dont exactly need those shouts, if u have a warr in ur team he will have speed buff so no big need for charge. I'd say, ditch the shouts, the wards will help u good enough. Go for some more dmg, take something like obs flame etc. Earth eles are good at defense but also have plenty offensive spells that would be good for u to take. I think wards and something to kill with in spikes would be good enough for this. Try getting it balanced that way
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Dropping conjure def.
Dropping shouts would lose buffs, and if youre farther back from tanks you wouldnt get the benefits of their's. Go for either heal sig or a spike, such as obsidian flame or crystal wave/teinai's crystals incase anyone decides to wander in to pick on the softer targets. Support isn't a damage dealer, but bringing one offensive spell while im doing support has saved groups for me before. I'm iffy on Charge!, but your idea of using it with ward against foes for escapes is a good idea.
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Jul 26, 2006, 11:08 AM // 11:08
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#7
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Krytan Explorer
Join Date: Jul 2005
Guild: COLD, Cold Snap
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My point with the shouts is that they are not necessary in TA, and this is a single support build for TA. U would have to ditch in dmg for shouts that are of no big use. The wards are defensive enough
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